2024 I worked on Star Crew with the best team in the world.

2023 is the year that I released BeatBeat on Steam.

2022 is the year that I polished BeatBeat to a fine shine.

2021 was the year I quit my job to finish making BeatBeat.

I spent all of 2020 being busy at my day-job.

I scaled back to one video a month in 2019 to start development on BeatBeat.

I posted a video once a week in 2018, because it sounded like a good idea at the time.