19:41
Stereoscopic desktop VR system for tele-maintenance
River Valley Technologies
48:34
Panasonic's Stereoscopic 3D Technologies, Standardization and Business Strategy
21:14
Angle-sensitive pixels: a new paradigm for low-power, low-cost 2D and 3D sensing
16:21
Polarizing aperture stereoscopic cinema camera
21:11
Dual-pupil 3D imaging system through complementary multiband bandpass filters:...
17:20
Unassisted 3D camera calibration
17:36
Auto convergence for stereoscopic 3D mobile cameras
21:26
Beyond parallax barriers: applying formal optimization methods to multi-layer ...
16:24
Implementation and analysis of an autostereoscopic display using multiple liquid crystal layers
16:02
Focus mis-match detection in stereoscopic content
19:02
2D-to-3D image conversion: leveraging 3D data on the net
19:22
3D cinema to 3DTV content adaptation
20:03
Video retargeting for stereoscopic content under 3D viewing constraints
58:17
The past, present, and future of YouTube3D
19:49
Crosstalk reduces the amount of depth seen in 3D images of natural scenes
18:07
Method and simulation to study 3D crosstalk perception
22:17
Reproducibility of crosstalk measurements on active glasses 3D LCD....
15:14
Crosstalk and brightness in projection-based, multi-view systems
24:44
How much crosstalk can be allowed in a stereoscopic system at various grey levels?
19:50
Apparent stereo: the Cornsweet illusion can enhance perceived depth
21:01
Perceived depth of multi parallel, overlapping, transparent, stereoscopic surfaces
16:15
Diagnosing perceptual distortion present in group stereoscope viewing
17:16
Measuring 3D discomfort from vertical and torsional disparities in natural images
18:49
Visual fatigue versus eye-movements
17:33
Visual discomfort with stereo 3D displays when the head is not upright
48:51
"More Words and Bigger Pictures (Plenary)"
19:56
Case study: the introduction of stereoscopic games on the Sony PlayStation 3
19:13
Stereoscopic 3D video games and their effects on engagement
16:39
Stereoscopic display in a slot machine
17:56
YouDash3D: exploring stereoscopic 3D gaming for 3D movie theaters
21:13
Thinking in z-space: flatness and spatial narrativity
13:32
Investigating the cross-compatibility of IR-controlled active shutter glasses
17:45
New high-brightness interference filter developments
22:08
Real-world stereoscopic performance in multiple-focal-planes displays:...
22:03
An eyeglass-like, eye-tracked, optical see-through, head-mounted display using freeform optics
14:49
Optimization of a multi-view system based on pulsed LED-LCD projectors
16:18
Visual discomfort and the timing of vergence-accommodation conflicts
18:30
Visual comfort: stereoscopic objects moving in the horizontal and mid-sagittal planes
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