17:56
What Makes a Good Level Up System?
Design Doc
19:26
What's the Point of Status Effects? ~ Design Doc
21:47
What Makes a Good New Game Plus?
12:38
Designing AI Allies - How Games Create Great Party Members and Companions ~ Design Doc
10:38
Designing Narrative Choice - Add Branching Paths to Game Stories Without a AAA Budget ~ Design Doc
18:20
Side Quests - How To Make A Good Detour
11:41
Final Fantasy IX - How to Pace a Game ~ Design Doc
12:00
The Design of Octopath Traveler ~ Design Doc
10:23
Final Fantasy VIII's Divisive Junction System ~ Design Doc
11:49
How To Make Great Game Rivals - Pokemon and Devil May Cry ~ Design Doc
15:40
FFX VS FFXIII - Two Linear Games, Two Outcomes ~ Design Doc
7:40
Golf Story - Why Golf RPGS Work ~ Design Doc
7:52
The Forgotten Depth of Kingdom Hearts ~ Design Doc
11:50
Paper Mario: Color Splash's Combat ~ Design Doc
17:47
What's the Point of Critical Hits?
15:42
How Do You Build RPG Party Chemistry?
15:03
Whatever Happened to Random Battles?
15:28
What Makes a Good RPG Town?
17:43
How Do You Improve Turn Based Combat?
16:18
How Do Save Systems Shape Games?
18:17
What's The Point of Elements in Games?
21:12
What Makes A Great Impossible Boss?
19:07
How Do Games Play With Poison?
23:56
How Can You Spice Up A Healing System?
26:50
What Makes A Great In-Game Shop?
22:01
What Makes A Great Sleep Mechanic?
21:18
Building A Good Place To Fight - RPG Battlefields
19:50
Using Luck Mechanics, But Only The Good Ones