5:17
AD-Frustum: Adaptive Frustum Tracing for Interactive Sound Propagation
GAMMA UMD
4:45
Efficient Numerical Simulation of Sound Propagation
2:54
FastV: From-point Visibility Culling on Complex Models
1:50
RESound: Interactive Sound Rendering for Dynamic Virtual Environments
4:35
Sounding Liquids: Automatic Sound Synthesis from Fluid Simulation
1:58
Symphony: Real-time Physically-based Sound Synthesis for Large Scale Environments
5:00
Synthesizing Contact Sounds Between Textured Models
5:26
Next Generation Virtual Musical Instruments Using Multi-touch Interfaces
4:59
Precomputed Wave Simulation for Real-time Sound Propagation of Dynamic Sources in Complex Scenes
5:20
Tabletop Ensemble: Touch-enabled Virtual Percussion Instruments
8:20
Example-guided Physically-based Modal Sound Synthesis
6:23
Wave-Ray Coupling for Interactive Sound Propagation in Large Complex Scenes
5:52
Interactive Sound Propagation and Rendering for Large Multi-Source Scenes
7:17
High-Order Diffraction and Diffuse Reflections for Interactive Sound Propagation
6:25
Source and Listener Directivity for Interactive Wave-based Sound Propagation
6:07
Wave-Based Sound Propagation in Large Open Scenes using an Equivalent Source Formulation
5:01
Aural proxies and directionally-varying reverberation for interactive sound propagation
4:44
Interactive sound propagation using compact acoustic transfer operators
3:25
Direct-to-indirect acoustic radiance transfer