6:14
Choice and Conflict - What Does Choice Mean in Games? - Extra Credits
Extra Credits
6:51
Non-Combat Gaming - How to Make Social Mechanics Fun - Extra Credits
6:37
Bad Writing - Why Most Games Tell Bad Stories - Extra Credits
6:58
The Skinner Box - How Games Condition People to Play More - Extra Credits
8:20
Amnesia and Story Structure - Character Development in Fallout: New Vegas - Extra Credits
5:10
Metrics - The Danger of Data-Driven Game Design - Extra Credits
7:22
Tangential Learning - How Games Can Teach Us While We Play - Extra Credits
9:49
Skyrim's Opening - How NOT to Start a Game - Extra Credits
6:26
Pacing - How Games Keep Things Exciting - Extra Credits
7:40
Power Creep - The Trouble with Expansions and Time - Extra Credits
6:00
The Hero's Journey - I: How Journey Crafts a Compelling Narrative - Extra Credits
6:54
Perfect Imbalance - Why Unbalanced Design Creates Balanced Play - Extra Credits
4:57
Mechanics as Metaphor - I: How Gameplay Itself Tells a Story - Extra Credits
8:00
The Hero's Journey - II: Analyzing Journey's Mechanics as Metaphors - Extra Credits
5:48
ARGs - I: What Are Alternate Reality Games? - Extra Credits
6:11
Mechanics as Metaphor - II: Creating Narrative Depth - Extra Credits
8:26
Starting Off Right - How the First Five Minutes Draw Players In - Extra Credits
5:00
How To Start Your Game Narrative - Design Mechanics First - Extra Credits
5:57
Counter Play - Making Multiplayer Fun for the Opponent - Extra Credits
9:41
Aesthetics of Play - Redefining Genres in Gaming - Extra Credits
6:36
Balancing for Skill - The Link from Optimal Power to Strategy - Extra Credits
6:07
The Beast Macabre - What Makes a Monster Scary? - Extra Credits
6:28
Depth vs Complexity - Why More Features Don't Make a Better Game - Extra Credits
Intrinsic vs Extrinsic - Designing Good Rewards in Games - Extra Credits
6:33
The J.C. Penney's Effect - Designing "Fair" vs "Feels Good" Systems - Extra Credits
7:44
When Difficult Is Fun - Challenging vs. Punishing Games - Extra Credits
6:29
So You Want To Be an Indie - How to Start an Indie Game Studio - Extra Credits
5:19
The Feeling of Agency - What Makes Choice Meaningful? - Extra Credits
7:27
The Illusion of Choice - How Games Balance Freedom and Scope - Extra Credits
5:32
Negative Possibility Space - When Exploration Lets Players Down - Extra Credits
6:20
The Magic Circle - How Games Transport Us to New Worlds - Extra Credits
5:42
Affordances - How Design Teaches Us Without Words - Extra Credits