49:21
The Funding Gap: Publishers, Pitching, and the Backup Plan
GCAP
39:08
Keynote: How WINGS' Self-Publishing Model Creates a More Diverse Games Industry
1:11:08
Closing Keynote: How'd You Get Here? A Veterans Panel
53:18
Keynote: Built to last: 10 Years as a Live Service Game
53:48
State of IP in Australia - Working with Big Franchises
49:55
I Think I Need a Writer: Tools for Troubleshooting Narrative
49:42
60k wishlists in 6 weeks, Market-led Game Design
51:38
Keynote: Say Less: How I Learned to Write Less to Do More
51:28
Playtest-A-Go-Go, Baby!
Working On Your Character Sheet: Job Application Tools for Mid-Senior Developers
51:06
Evolving Game Scores Through Electronic Music
48:12
The Value of Value: how to effectively use tone.
54:12
Trials, Tribulations, and Triumphs of Motherhood in the Games Industry
48:41
Screen Australia Funding: 2 Years & 100 Games In
52:45
Know Your Audience: Deep Dive into Game Design and Audience Research
52:25
Building more efficient locks
1:04:07
First Nations Story Agency
48:22
Neopets’ Multi-generation IP: From 90s to Gen Z
1:05:04
Keynote: Starting Over & Over: The Story of Hyper Light Drifter & OFK
46:37
Rules and regulations: Assuring you’ve constructed a Certification ready game
55:15
Opening Keynote: 10 Years Crossing the Road: These Lanes Will Keep Changing
53:20
Fireside chat: Team Civilization VII