1:06:31
Keynote: Lessons in Ambition
GCAP
35:59
Keynote: Curiosity as a Career
1:04:00
Keynote: Voltrons Will Save Us--Flexible Collaboration Structures in the Information Age
49:27
Keynote: Striving for Something Different
38:31
Keynote: A Fireside Chat with Sledgehammer Games: Why Melbourne is a Great Place to Make Games
1:16:49
Keynote: See that mountain? You can climb it!
48:16
Brand & Marketing Highlight: Braving TikTok: Creating Community & Running Ads
41:31
Audio Highlight: Unpacking: The Complexities of a Simple Game
49:28
Production Highlight: How Dog Training Can Make Us Better Producers
42:03
Art Highlight: UI Animation: The Art of making Buttons Move
1:04:05
Leadership, Career & Culture Highlight: Nurturing Neurodiversity: Making Game Dev Accessible
55:31
Design & Narrative Highlight: ABC Design - Approaching Game Design through Daisy Chains
48:25
Business & Investment Highlight: Screen Australia: Back in the (funding) Game
49:23
Engineering & Technical Highlight: Let's Do Some Crimes. The wonders of abusing C# generics.
46:50
GCAP22 Highlights: Expert Level Debugging
46:13
DGTO - Application in Practice
1:29:49
FMOD to Unity Live: Audio Implementation
35:42
Everything is Marketing: Why You're a Better Marketer Than You Think.
49:32
Data is Art - How to Model for Visual Effects
50:10
Algorithms and Emojis- Puzzle Design in Nekograms
47:04
Workshop Design and Facilitation for Game Studios
52:32
A Bug's Life: QA Practices in All Stages of a Project
47:05
Days of Future Past- A Journey Through Time to See the Future of Community
49:03
Multiplayer Misadventures - Tales from making our first PvP multiplayer game in Unity
51:48
It's Not About The Plugins: Building a Game Career in 2022
45:52
The Other Writing For Games: 6 Writing Principles Towards Better Technical Support Docs
43:07
Strapped for Cash, Not Style - Building a Strong Art Direction with a Tiny Team
52:38
25,000 Lines of VO in an Aussie Indie Game