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Implementing Team-Based Matchmaking without a Matchmaking Server
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Let's Talk About LiveOps
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Mouse-like Precision Without Aim Assist: Making Good Gyro Controls
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Multiplayer Misadventures - Tales from making our first PvP multiplayer game in Unity
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Optimising Games for a Complex World
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On Demand Texture streaming - How we made all our Cod's fit on one PS4
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Engineering & Technical Highlight: Let's Do Some Crimes. The wonders of abusing C# generics.
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A Personal Philosophy of Excellent Engineering