17:45
Designing Gone Home, Adam's 2013 Game of the Year - Interview with Steve Gaynor
Rev3Games
26:27
Sid Meier on His Legacy, Game Design, & the Appeal of Turn-Based Strategy: BIG TALK w. Adam Sessler
9:31
The Creator of Tetris Talks to Adam Sessler About Game Development in the Soviet Union, Fame, & more
14:11
Master Chief's Next Step: Reflecting on Halo 4 with Creative Director Josh Holmes - BIG TALK w. SESS
13:23
The State of Nintendo's 3DS -- BIG TALK with Adam Sessler and Nintendo's Bill Trinen
16:25
Jesse Schell on Gaming Education and the Future of Games -- BIG TALK with Adam Sessler
17:38
X-COM to XCOM: 20 Years of Turn-Based Strategy, Alien-Killing, and DREAD
7:38
Anatomy of a Stealth Game: Designing Mark of the Ninja
7:27
Why Playstation Wants to Rule The Indie World: Adam Sessler talks to Sony's VP Developer Relations