29:16
Super Mario's Invisible Difficulty Settings
Game Maker's Toolkit
11:38
How to Make a Good 2D Camera
9:48
How Neon White Lets You Speedrun Speedrunning
2:22
Can you fix this platformer?
18:29
Making Ori and The Will of the Wisps' Best Level
13:27
How to Turn Movement into a Game Mechanic
8:45
Are Lives Outdated Game Design?
17:52
Shovel Knight's Signature Moves
17:34
Why Does Celeste Feel So Good to Play?
12:59
How to Make Your First Super Mario Maker 2 Level
11:45
How Mega Man 11's Levels Do More With Less
7:49
Breaking Down the Best World in Rayman Legends
12:53
The Design Behind Super Mario Odyssey
10:19
How Cuphead's Bosses (Try to) Kill You
8:50
Deconstructing Ori and the Blind Forest's Best Bit
12:34
Donkey Kong Country: Tropical Freeze - Mario's Level Design, Evolved
9:25
What Made Psychonauts Special
12:32
The Secret of Mario's Jump (and other Versatile Verbs)
7:13
How (and Why) Spelunky Makes its Own Levels
15:03
Analysing Mario to Master Super Mario Maker
5:10
Super Mario 3D World's 4 Step Level Design