1:14
Gamemusic, Branching Example, Adaptive Music - filmandgamemusic // tobi weiss
Tobi Weiss
1:12
Dynamic gamemusic Example: About Cannons and Sparrows, The Town
0:36
First Vista Shot, 2D to 3D Gamemusic Transition Example, In-Engine, (Unreal Engine)
0:37
"You Died", Gamemusic Example, In-Engine, (Unreal Engine)
0:33
Virtual Home, Mid-Battle, Gamemusic Example, In-Engine, (Unreal Engine)
0:30
Dungeon Music, Act 1, Gamemusic Example, In-Engine, (Unreal Engine)
0:26
Overworld Music, Gamemusic Example, In-Engine (Unreal Engine)
0:32
"Home", Main-HUB, Gamemusic Example, In-Engine, (Unreal Engine)
0:18
Overworld A2, Gamemusic Example, In-Engine (Unreal Engine)
1:03
A simple example of adaptive and dynamic gamemusic
1:19
Adaptive gamemusic Example: The first Area - Dynamic Layering of Music
1:30
Dynamic Gamemusic - About Cannons and Sparrows Soundtrack Production
0:24
Bossbattle Music, Mech Spider - Adaptive Intensity Layers #sounddesign #music #composer
0:21
Gametrailer Mid Part - Orchestral Music Production #music #gamemusic
0:22
sound design for a mech spider bossbattle (videogame music and sound) #composer #gamemusic #music
0:44
A simple example of dynamic #gamemusic (branching, parallel composing)
2:05
how to get paid for making gamemusic #composers