2D Character Setup with LimboAI State Machine, Behavior Tree & AsepriteWizard

A Godot 4.4 Tutorial Series showing how to use State Machines and Behaviour Trees to control player and non-player animations, movement, and decision making like wall and pit avoidance. Series Project Files Ko-fi ➣ ko-fi.com/post/Project-Files-Control-Character-Sta… Patreon ➣ www.patreon.com/posts/119247384