Oh yeah I heard about the DOA drama situation on social media recently. Personally I like the fanservice and that they should go all out with it. Bring out more outfits for big tiddies Nyotengu. I do understand both sides though.
This is going to be a long post, but will post my experience of the situation and of the series including offline+traveling to many events, which would probably be surprising for some people for what they might read upcoming. I've tried the series in DOA2 but didn't get involved until DOA3, and only started putting time into it until the end of DOA4 (was playing another game back then) / early DOA5 vanilla. It'll mostly be tied experience of the entirety of DOA5 and all it's versions. I can't speak for DOA6 on it's late lifespan but it looked to be what DOA5 vanilla went through sorta.
I remember doing a social experiment with SlyBass and Duane on trying to get people into DOA via offline, we social tested in three locations: one at ECT during 5U, one at NEC before tournament time/after tournament, and lastly Next Level Arcades in NYC where we found answers on what people thought of DOA if they heard of it/played it/liked it while we showed KBD, frame data and all that snazz etc.
To my surprise there is quite a lot of people out there that genuinely do like the DOA cast, but just straight up don't like the DOA mechanics. Even opposite rarer ones where some think the mechs are cool but just don't find the cast appealing or interesting. Even close friends from other FGs I speak with here and there enjoy the series as a whole, but just can't get into it from a competitive level. Especially if they come from another fighting game where they have more affinity to their main game they play before trying something else. This is reasonable and normal behavior in my opinion. Mind you that those are mostly up to very competitive players all the way to mid-casual players I approached, so doesn't entirely apply to people that only play DOA casually just for fun.
^ People would be wondering at this point on what's that got to do with the oversexualized fanservice situation. Well... if majority of the competitive peeps from outside/other FGs games don't like the default mechanics of a particular series... then toning down the oversexualized fanservice probably wouldn't solve anything because they still wouldn't play it even if their life depended on it. Basically it's almost like catering to something that doesn't exist. Getting DOA to grow on the competitive scene is actually pretty difficult and it did make me wonder if it was worth the hassle sometimes.
I mean yo, I was not joking here when I said that me and Sly legitimately tried to get people to play DOA many years back, showing frame data and everything, and people just don't like to:
- Try another game when they are comfortable on where they at. (Big one imo), if they are getting more on offer with Tekken then there's nothing you can do.
- They just don't like the mechs. (another big one).
- They heard the rough memes, DLC practice memes, DOAX/VV memes etc. where they rather not be part of it (social media influence damage, another huge one).
- Insert more DOA stigma here.
Basically DOA is in a losing war. To end my long post on the newsfeed, even if they decide to tone down/or control the sexualized fanservice to try and get DOA supposedly more recognized or taken serious, it's not going to help if majority of other fighting game communities just flat out don't like DOA mechanics anyway to get involved or even a slight of interest to try so it's a losing battle.
At the end of the day, it just ends up on a matter of preference. DOA becomes a bit niche because of some of these factors+more unmentioned, but the DOA community has a very good strong passion on the series both competitive and casual that people should appreciate I feel.
DestructionBomb
Oh yeah I heard about the DOA drama situation on social media recently. Personally I like the fanservice and that they should go all out with it. Bring out more outfits for big tiddies Nyotengu. I do understand both sides though.
This is going to be a long post, but will post my experience of the situation and of the series including offline+traveling to many events, which would probably be surprising for some people for what they might read upcoming. I've tried the series in DOA2 but didn't get involved until DOA3, and only started putting time into it until the end of DOA4 (was playing another game back then) / early DOA5 vanilla. It'll mostly be tied experience of the entirety of DOA5 and all it's versions. I can't speak for DOA6 on it's late lifespan but it looked to be what DOA5 vanilla went through sorta.
I remember doing a social experiment with SlyBass and Duane on trying to get people into DOA via offline, we social tested in three locations: one at ECT during 5U, one at NEC before tournament time/after tournament, and lastly Next Level Arcades in NYC where we found answers on what people thought of DOA if they heard of it/played it/liked it while we showed KBD, frame data and all that snazz etc.
To my surprise there is quite a lot of people out there that genuinely do like the DOA cast, but just straight up don't like the DOA mechanics. Even opposite rarer ones where some think the mechs are cool but just don't find the cast appealing or interesting. Even close friends from other FGs I speak with here and there enjoy the series as a whole, but just can't get into it from a competitive level. Especially if they come from another fighting game where they have more affinity to their main game they play before trying something else. This is reasonable and normal behavior in my opinion. Mind you that those are mostly up to very competitive players all the way to mid-casual players I approached, so doesn't entirely apply to people that only play DOA casually just for fun.
^ People would be wondering at this point on what's that got to do with the oversexualized fanservice situation. Well... if majority of the competitive peeps from outside/other FGs games don't like the default mechanics of a particular series... then toning down the oversexualized fanservice probably wouldn't solve anything because they still wouldn't play it even if their life depended on it. Basically it's almost like catering to something that doesn't exist. Getting DOA to grow on the competitive scene is actually pretty difficult and it did make me wonder if it was worth the hassle sometimes.
I mean yo, I was not joking here when I said that me and Sly legitimately tried to get people to play DOA many years back, showing frame data and everything, and people just don't like to:
- Try another game when they are comfortable on where they at. (Big one imo), if they are getting more on offer with Tekken then there's nothing you can do.
- They just don't like the mechs. (another big one).
- They heard the rough memes, DLC practice memes, DOAX/VV memes etc. where they rather not be part of it (social media influence damage, another huge one).
- Insert more DOA stigma here.
Basically DOA is in a losing war. To end my long post on the newsfeed, even if they decide to tone down/or control the sexualized fanservice to try and get DOA supposedly more recognized or taken serious, it's not going to help if majority of other fighting game communities just flat out don't like DOA mechanics anyway to get involved or even a slight of interest to try so it's a losing battle.
At the end of the day, it just ends up on a matter of preference. DOA becomes a bit niche because of some of these factors+more unmentioned, but the DOA community has a very good strong passion on the series both competitive and casual that people should appreciate I feel.
9 months ago (edited) | [YT] | 8