Bandai Namco Entertainment America

The SYNDUALITY Echo of Ada Open Network Test is live now until Dec 19th!

Anyone can give it a try by visiting the Steam, Xbox, or PlayStation stores to download the game and discover what dangers and rewards await you on the surface!

1 month ago | [YT] | 1,081



@Sompursone

I have not heard of this game up until this post. Whether that says more about my ability to pay attention or your ability to advertise, who can say.

1 month ago | 96

@HexagonRPG

JESUS loves you all ❤️, REPENT and follow JESUS because he is the truth, the way and the life ✨️ 🙏 🙌 ❤️. Sin leads to destruction, rejection of the word of God is to have the mark of the beast, but JESUS leads to peace, love, joy, wisdom, mercy, prosperity, and eternal life ❤️ 🙌 🙏 ✨️. JESUS died for our sins. PRAISE BE TO GOD OUR LORD ✨️ ❤️

2 weeks ago | 0

@lee1130fromtwitter

Most people I've talked to want a PvE experience. Not get ganked by higher lvl players and lose everything. I immediately closed the game when I lost all my new arms and guns. I'm not interested in playing a game where my time and work isn't respected. I did like the art design and mech looks. Id also like more options on the magus creator.

1 month ago | 6

@ironrex6979

Been playing the game. It’s a bit rough but I am liking it. Already preordered. I did not know there was an anime and will be checking that out too.

1 month ago | 5

@super-Brian

It's actually really good

1 month ago | 3

@synccrow114

Now that's what I call a bad!!! 🔥🔥

1 month ago | 1

@devBadgerJ

I tried it out.. really loved it. Unfortunately I was really hoping playing consistently with a friend would be viable. If that was there we would have been two very emphatic purchases.

1 month ago | 0

@augosyx

This is great for people who loves extraction shooters, especially the likes of Tarkov but that game has given me nothing but PTSD. Still a good game though, just not for me. Also, if the game has only PvEvP as its only mode offered but no single player, this game isn’t going too far knowing Bamco’s record of “live service” games.

1 month ago | 2

@SeanTheShinigami

i love that you guys said you were cutting back on projects after Cursed Clash's failure. and then we've gotten games like this from y'all still LOL.

1 month ago | 0

@adbeelespinoza7531

The game concept is actually pretty cool but I don't like losing everything after dying and also it seems like there's progression in this game which makes worse the feeling of losing things

1 month ago | 0

@DevilMayCryRR

You should have kept Blue Protocol.

1 month ago | 4

@Atomizor

I was really interested in this game, until I saw it was a co-op PVP extraction zoomer shooter...

1 month ago | 1

@R82067

I'm honestly thinking about it though

1 month ago | 2

@Lilterroriser478

There is an anime called Synduality Noir and its very good so I'm shocked this is getting a game

1 month ago | 0

@chungus100

Wtf is up with today's niche underground 29-playerbase games with names like.. DingZorango: Clash of Lorottpo 6 (there's a 1-5?)

1 month ago | 0

@konnen7354

Goofy aahh Lost Planet looking mech.

1 month ago | 0

@shaddouida3447

Marco Secchi Multiplayer Game Development with Unreal Engine 5: Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features Détails du livre Discover Unreal Engine 5's networking techniques, to create your own scalable and fully functional multiplayer game experiences with passionate game programming teacher, Marco Secchi Key Features Design a captivating multiplayer game using networking techniques from this illustrated guide Understand how to use the Unreal Engine networking system with C++ and Blueprints Carefully plan and develop an online experience from start to finish Purchase of the print or Kindle book includes a free PDF eBook Book Description If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects. What you will learn Get to grips with the basics of multiplayer game development Understand the main elements of a networked level Explore Unreal multiplayer features such as replication, RPCs, relevancy, and roles Debug and optimize code for improved game performance Deploy the game on LAN or online platforms Use Epic Online Services to elevate the player experience Who this book is for If you are a game programmer, particularly an Unreal Engine developer, with little or no knowledge of video game networking systems and a passion for multiplayer games, this book will help you explore the subject in depth. Developers skilled in other game engines will find this book useful for understanding the principles of the Unreal multiplayer system, however, basic knowledge of Unreal Engine and C++ is strongly recommended. Table of Contents Getting Started with Multiplayer Game Development Understanding Networking Basics Testing the Multiplayer System with a Project Prototype Setting Up Your First Multiplayer Environment Managing Actors in a Multiplayer Environment Replicating Properties Over the Network Using Remote Procedure Calls (RPCs) Introducing AI into a Multiplayer Environment Extending AI Behaviors Enhancing the Player Experience Debugging a Multiplayer Game Managing Multiplayer Sessions Handling Data During a Session Deploying Multiplayer Games Adding Epic Online Services (EOS) Revue de presse “This book is an excellent development guide to Unreal Engine 5 focusing on multiplayer games. It’ll help you develop a solid foundation in Blueprints, C++, multiplayer game concepts, and networking. Another very interesting feature is the example game developed in the chapters of the book. The author took care to develop the game's concept and use a free 3D asset kit. This helps a lot to keep the reader motivated in reading the chapters to complete the implementation of the game. If you are interested in developing multiplayer games on Unreal Engine 5, this book will save you a lot of time and will become your main source of reference.” -- Marcos Romero, Author of the official Unreal Engine 4 Blueprints Instructors' Guide and Blueprints Visual Scripting for Unreal Engine 5 Biographie de l'auteur Marco Secchi is a passionate game programming teacher located in Milan, Italy. In the past, he has been a freelance programmer focusing on game and application development, however he is now currently a lecturer and Lead Game Advisor at NABA (Nuova Accademia di Belle Arti). Marco continues to hone his programming skills in the R&D department at NABA, while also working on personal projects too, involving game development and cultural heritage.

1 month ago | 1

@sitosamin

Free or pay

1 month ago | 0

@camiifu

oh yup

1 month ago | 0

@roeraccoo5318

This game is free? To play

1 month ago | 0