Steven

the jojo reference is complete. now with homing throwing knives.

4 years ago | [YT] | 3,831



@mooster1

bruh at this rate expect a road roller in like a week

4 years ago (edited) | 183  

@DiceMan20

Yo those are sick, also loving the white and gold, calls for angelic enemies!

4 years ago | 2

@personismaybe0610

This game looks better everyday

4 years ago | 66

@someoneforgottoanimate6076

Arm be like: i don't wanna be blue anymore

4 years ago | 41  

@kizombaGOD

When are stands coming?

4 years ago | 22

@ketakitten

Perfect. Now a jotaro enemy, who can move in your TS for 2 seconds.

4 years ago (edited) | 3

@klispsketches7973

Someone designing a game for Steven: So now that we have the base idea any references you want to add? Steven: JOJO EVERYTHING

4 years ago | 2

@DeathDealer_1021

HEY! IDEAS! AGAIN!: improved/mkii versions of enemies ____________________________________ Crab dude - 3 guns for triple the fun Sphere crab - shotgun Smasher guy - an AOE slam attack Bomb sphere - 3 smaller bombs drop when it dies, whether that's by suicide or just getting shot. maybe make the cluster bombs get thrown further out if it explodes, and just make them drop when it dies? Weapon upgrades ___________________________________ since you take so much inspiration From D:E, maybe include weapon upgrades? for example, the model of the pistol from your last post could be an upgrade of the base revolver, making it a shotgun pistol? and for a 2nd upgrade, maybe make it a full-on sniper like the outlaw from CoD: BO4? I will continue to update this as I get new ideas, and I'd probably code them myself, if i could code. and no, I will not stop posting this

4 years ago (edited) | 2

@flightless2680

In five months, you managed to make a game with wall running, three different weapons, a finger-rocket launcher, with mid-air jumping and rocket jumping, now with time-stopping and four different types of enemies. I wonder what the game will look like in three years.

4 years ago | 16

@Infamous_Raids

This is like super hot/ doom / titanfall combined into one

3 years ago | 1

@dissapointednightborger

BIG BIG YES!

4 years ago | 6

@591mlstudiosgames

Damn bro, good job so far steven!

4 years ago | 0

@jelmervdbij1672

man i swear one day im going to look at the community tab and this man will have implemented a personality system

4 years ago | 2

@commanderdoom7243

“ menacing” btw idea u could and bosses and have cut scenes where there’s like a trapdoor and the jojo symbols com out of as another reference

4 years ago | 8

@Mindless0

Day 4 of trying to get Steven's attention: Hey Steven, you probably won't see this, but I'd like to work with you for sound design and music production for your game. Although, Futuristic tracks aren't my forte, futuristic sound design is. A little has changed since your last community post, I got new equipment and a good 40 more hours of experience, growing every day. It would still be pretty cool if I could help you on the game.

4 years ago | 30

@renatogenovese2718

If we are goimg like this we qont have enouhh keys on the keyboard left

4 years ago | 123

@kgb3803

this is gonna be the next CoD

4 years ago (edited) | 7

@earllim9348

I know you hate animating the hands but can you do more throwing animations so that it looks cooler when you hold it down or spam. Like imagine the hand throws the knives from the right then left or sometimes like that so it looks cooler. Ps just an opinion

4 years ago | 1

@troy7910

Insane can't wait

4 years ago | 0

@thegrahamkraken67

I really like the idea of adding new weaponry to the game, and I love the new knives! though I would like to see something like a shield or somethin. And I think that something like a new enemy could bring more variety to the game, like a drone enemy that would either drop bombs or shoot from above!

3 years ago | 2