4:42
ACM TOG 09: Optimization-based Interactive Motion Synthesis
Sumit Jain
2:06
Gamehelper.com - Euphoria Demo - Dev Tools
Gamehelper
6:57
Robust Physics-based Motion Retargeting with Realistic Body Shapes
max
5:53
SIGGRAPH 2018: DeepMimic paper (supplementary video)
Jason P.
6:18
SIGGRAPH Asia 2018: Skills from Videos paper (main video)
6:06
Euphoria Physics Engine Showcase : real-time Dynamic Motion simulation 3D characters on-the-fly
GRANDOS
5:58
Learning Body Shape Variation in Physics-based Characters (SIGGRAPH Asia 2019)
Jungdam Won
4:41
Synthesis of Constrained Walking Skills (2008 SIGGRAPH ASIA)
Michiel van de Panne
0:46
[Siggraph 2018] Learning Symmetric and Low-energy Locomotion - Results for humanoid character
Wenhao Yu
8:14
Guided Learning of Control Graphs for Physics-based Characters (SIGGRAPH 2016)
4:10
Model Predictive Control with a Visuomotor System for Physics-based Character Animation
Visual Media Lab, KAIST
4:58
[SIGGRAPH Asia 2019] DReCon: Data-Driven Responsive Control of Physics-Based Characters
Ubisoft La Forge
5:00
ACM SIGGRAPH Asia 2011: Controlling Physics-Based Characters Using Soft Contacts
2:59
DeepGait: Planning and Control of Quadrupedal Gaits using Deep Reinforcement Learning
Robotic Systems Lab: Legged Robotics at ETH Zürich
6:27
This AI Controls Virtual Quadrupeds! 🐕
Two Minute Papers
6:24
[SIGGRAPH 2017] DeepLoco: Highlights
2:55
Eurographics 2010: Synthesis of Responsive Motion Using a Dynamic Model
yutingye
40:59
GDC 2020 - Machine Learning Summit: Ragdoll Motion Matching
LIVE
[Deleted video]
6:04
These AI-Driven Characters Dribble Like Mad! 🏀
1:13
Euphoria Natural Motion Engine Test Demo
CPZ Games
3:28
SCA 2017: Augmenting Sampling-Based Controllers With Machine Learning
Perttu Hämäläinen
8:18
Contact and Human Dynamics from Monocular Video (ECCV 2020)
Davis Winston Rempe
5:20
A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters
2:58
Catch & Carry: Reusable Neural Controllers for Vision-Guided Whole-Body Tasks
Object interaction skills
5:31
PhysCap:Physically Plausible Monocular 3D Motion Capture in Real Time (SIGGRAPH Asia 2020)
Christian Theobalt
2:41
SCA 2020: ALLSTEPS Curriculum-driven Learning of Stepping Stone Skills (3 minute overview)
19:42
SCA 2020: ALLSTEPS Curriculum-driven Learning of Stepping Stone Skills (full talk)
3:00
SCA2020: Distant Collision Response in Rigid Body Simulations (abstract)
sheldonatube
0:12
Euphoria Engine By Natural Motion (Used In Gta IV)
Sanii0
1:26
NaturalMotion Technology - Morpheme & Euphoria
CSR Racing
5:46
(NeurIPS2020)Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesis
Ye Yuan
6:38
(ICCV 2019) Ego-Pose Estimation and Forecasting as Real-Time PD Control
4:54
(SIGGRAPH 2016) Terrain-Adaptive Locomotion Skills Using Deep Reinforcement Learning
1:41
Backbreaker: No Canned Tackles
pistonfan5228
1:17
BackBreaker - Gameplay
Johnathon Selstad
5:22
This AI Can Deal With Body Shape Variation!
4:47
ACM TOG 2011: Modal-Space Control for Articulated Characters
59:12
Physics for Game Programmers; Continuous Collision
GDC 2025
2:51
Dynamic Response for Motion Capture Animation
AiGameDev.com
Backbreaker: In Game footage from RB camera
shamrock6699
0:26
GTA IVs Euphoria engine in action
Duke Frogton
Near-optimal Character Animation with Continuous Control
10:24
SIGGRAPH 2021: Adversarial Motion Priors (main video)
SIGGRAPH 2021: Adversarial Motion Priors (supplementary video)
6:01
SIGGRAPH 2021: Discovering Diverse Athletic Jumping Strategies (main video)
ZHIQI YIN
6:59
Neural Monocular 3D Human Motion Capture With Physical Awareness (SIGGRAPH 2021)
27:59
Vehicle Physics and Tire Dynamics in Just Cause 4
7:15
Meet Your Virtual AI Stuntman! 💪🤖
10:41
The Wonders of Euphoria - Physics in Games
Cheecken
5:41
What If The Olympics Took Place On Mars? 🌗
4:53
Deep Active Surface Models - CVPR 2021
Udaranga Wickramasinghe
7:41
Control Strategies for Physically Simulated Characters Performing Two-player Competitive Sports
5:08
GTA IV - Brutal Motorcycle Crashes Ep.13
PhysicNation
9:09
Human Dynamics from Monocular Video with Dynamic Camera Movements (SIGGRAPH Asia 2021)
Ri Yu
6:23
This AI Stuntman Just Keeps Getting Better! 🏃
2:30
Catching and Throwing Control of a Physically Simulated Hand
Paul Kry
13:49
TIM POOL RETURNS, TIM NUKES COVID FROM ORBIT and Got the Treatment He Needed (not everyone can)
MR. OBVIOUS
5:37
Ubisoft’s New AI Predicts the Future of Virtual Characters! 🐺
2:12
A dynamic controller toolkit
Ari Shapiro
4:30
True Self-Balancing Active Ragdoll in Unity
Oleg Skutte
1:01:31
IK Rig: Procedural Pose Animation
23:27
Citizencon 2017: Teaching a character how to walk on any terrain
RSI Updates
3:25
Generative GaitNet (SIGGRAPH 2022)
Jungnam Park
4:28
Deep Compliant Control (SIGGRAPH 2022)
PBA
7:25
[SIGGRAPH 2022] Physics-based Character Controllers Using Conditional VAEs
5:56
Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts
Zhaoming Xie
2:34
Animal Motions on Legged Robots Using Nonlinear Model Predictive Control - Supplementary
Computational Robotics Lab
SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning
Watch NVIDIA’s AI Teach This Human To Run! 🏃♂️
2:35
Motion In-betweening for Physically Simulated Characters (SIGGRAPH Asia Posters 2022)
Deepak Gopinath
2:20
Humanoid Self-Collision Avoidance Using Whole-Body Control with Control Barrier Functions
Daniel Gonzalez-Diaz
5:01
SCA 09: Interactive Synthesis of Human-Object Interaction
1:03:16
SCA 2022 - Keynote by Daniel Holden: Future Animation Systems
Hubert P. H. Shum
9:36
DeepMind’s AI Trained For 5 Years... But Why?
1:44
Comparison of reinforcement learning algorithms applied to Humanoid-v2 in MuJoCo using CleanRL
Jerry Sweafford, Jr.
22:03
Teaching Robots to Walk w/ Reinforcement Learning
sentdex
1:09:32
Improving Human Pose Estimation with Generative Models and Physics Simulation
Silicon Valley ACM SIGGRAPH
4:56
Simulated Biped Locomotion Control
Dominik Borer
4:18
SIGGRAPH 2010: Terrain-Adaptive Bipedal Locomotion Control
equals12
A Novel Controller for Biped Locomotion Integrating Feed-forward and Feedback Mechanisms
BioWalker Hexapod
0:47
Natural Motion- Biped Learning to Walk Using Evolved Neural Nets
Jeff Clune
6:47
PADL: Language-Directed, Physics-Based Character Control
Jordan Juravsky
8:40
AI Learns to Walk (deep reinforcement learning)
AI Warehouse
5:04
[SIGGRAPH 2023] Composite Motion Learning with Task Control
Pei Xu (徐霈)
PMP: Learning to Physically Interact with Environments using Multiple Part-wise Motion Priors
Jinseok Bae
Motion From Shape Change (SIGGRAPH 2023)
Oliver Gross
0:11
Catch & Carry
Yuval Tassa
3:16
Bidirectional GaitNet (SIGGRAPH 2023)
9:45
Simulation and Retargeting of Complex Multi-CharacterInteraction (SIGGRAPH 2023) / [long, w/o audio]
SNU Intelligent Motion Lab
7:06
Scalable Muscle-actuated Human Simulation and Control(SIGGRAPH 2019)
6:02
NVIDIA’s New AI Is Gaming With Style!
6:34
[SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control
7:13
Physics-based Motion Retargeting from Sparse Inputs
Daniele Reda
0:31
MJPC Humanoid Tracking task
SuperPADL: Scaling Language-Directed Physics-Based Control with Progressive Supervised Distillation
3:01
SIGGRAPH 2010: Optimal Feedback Control for Character Animation Using an Abstract Model
7:24
VMP: Versatile Motion Priors for Robustly Tracking Motion on Physical Characters
DisneyResearchHub
10:47
I Trapped this AI Bot in a Parkour Simulation
cozmouz
2:37
Model-Predictive control of a humanoid
ereztom